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Immortal Battlefield
Japanese 不滅戦場 (Fumetsu Senjō)
Immortal Battlefield
Location Eg-Lana (Trunk)
Races
  • Lokapala
BGM
  • Dance of Midgard


The Immortal Battlefield is the largest area in the Eg-Lana ruins at a total 47 rooms, acting as yet another major hub which players will frequently return to throughout their adventure. This area is home to the Lokapala, a race of the 6th Children who are actively battling for control of Eg-Lana.

Gates[ | ]

Room Type Destination
(D-1) Entrance only (North) Annwfn (C-5)
(F-1) Exit only (North) Annwfn (E-5)
(H-2) 2-Soul Gate Gate of the Dead (C-4)
(D-3) Special Altar (A-1)
(F-3) Special Altar (C-1)
(D-4) 9-Soul Gate Hall of Malice (D-3)
(H-4) Exit (East) Cavern (A-1)
(A-6) Yggdrasil Gate Roots of Yggdrasil (G-1)
(B-7) 3-Soul Gate Takamagahara Shrine (D-1)
(D-7) Exit (South) Icefire Treetop (C-1)
(G-7) Entrance only (South) Icefire Treetop (F-1)
  • Note: The "Special" gates listed above require the Dinosaur Figure to enter.

Warps[ | ]

Holy Grail Tablet[ | ]

  • Location: Pit of the Dead (G-3)

Black Grail Tablet[ | ]

  • Location: Room of the Fallen (D-6)
    • To reach this platform, enter (D-5) from the lower-right and break the wall, then fall through the fake floor.

Prayer Altar[ | ]

  • Location: Time Altar (B-5)

Fairy Light[ | ]

  • Location: Corridor of Wind (E-2)

Treasures[ | ]

Map[ | ]

  • Location: Corridor of Wind (F-2)
    • Place a weight on the nearby dais to open the chest.

Kosugi Research Papers[ | ]

  • Location: Earth Altar (D-1)
  • Location: Pit of Time (C-5)
  • Location: Anterior Chamber (A-6)
  • Location: Vampire's Corridor (E-3), after initiating The End (pass through the fake wall on the right side of (D-3)).

Earth Spear[ | ]

  • Location: Earth Altar (C-1)
    • Push the block onto the block switch using the Glove. Climb the ladder it creates and step on the pressure plate to reveal the Earth Spear.

Gale Fibula[ | ]

  • Location: Wind Altar (B-2)
    • Drop an Earth Spear on the hole switch from the top-right of the room, then push the block onto the block switch. The chest can be reached by navigating a small maze behind the fake wall in the upper left area; jump through the carving on the right edge, and jump over the hidden chute in the middle to avoid falling through.

Chakram[ | ]

  • Location: Corona Arsenal (I-6)
    • Break the Life Seal to reveal a hole switch in the inaccessible floor. Run through and quickly hit the switch using an Earth Spear while avoiding the crushers, opening up the wall on the right. At the top of the room, step on the upper pressure plate while timing a Rolling Shuriken to hit the lower pressure plate - if both plates depress simultaneously, the weapon reliquary will unlock.

Sacred Orb[ | ]

  • Location: Sealed Aqueduct (F-6)

Totem Pole[ | ]

  • Location: Corridor of Wind (D-2)
    • From (E-2), jump into the fake wall just above the lower left path to reach the Life Seal at (D-2). Break it, then make your way back around to the upper-right side of (D-2). Use the Gale Fibula to dash through the crushers, being sure to jump over the gap. Place a weight on the dais to unlock the chest below.

Ice Cloak[ | ]

  • Location: Pit of Light (G-5)
    • Break the wall to the left of the chest to reveal a Life Seal. Break it to unlock the chest.

Lamp of Time[ | ]

  • Location: Time Altar (B-4)
    • Enter from (B-5) and break the Life Seal to reveal the dais below. To reach the area with the chest, you must first use the Cog of Antiquity to lower the lift in (C-3). Cross this new path from (D-4), then place a weight on the dais to unlock the chest.

Dinosaur Figure[ | ]

  • Location: Moon Altar (F-7)
    • Break the statue in the upper left corner of the room to unlock the chest. Because of its position, you will need a weapon which can reach such as flares or the Rapier.

Ancient Battery[ | ]

  • Location: Buried Fortress (H-7)
    • Unlock the Buried Fortress, then drop down to (H-7) and break the Life Seal to unlock the chest. You can reach the chest by jumping through the fake wall in the upper-right corner of (G-7).

Chain Whip[ | ]

  • Location: Room of the Fallen (C-6)
    • Both blocks must be placed on their switches without leaving the room. Push the lower of the two blocks from the right side on to the lower platform. Crouch-walk between the block and the right platform and push it onto the left block switch. Next, pass through the lava to reach the upper platform and proceed down the ladder. Push the remaining block onto the switch on the right to open the reliquary. You can now leave the room without resetting the puzzle, so drop down to (C-7) and climb back up the ladder to get to the Chain Whip.
    • Note: To pass safely through the lava, it is recommended to use the Ice Cloak or temporary immunity from the hot spring in Icefire Treetop (E-2). However, it is possible to survive with enough life if you are quick enough.

Mjolnir[ | ]

  • Location: Jormungand's Room (E-5)

Máni Mantra[ | ]

  • Location: Moon Altar (E-7)
    • Take the left ladder from Icefire Treetop (F-1) to enter (G-7). Break the Life Seal to open the passage, then proceed left. Break the far left wall beneath the chest in (F-7) to reach (E-7). Incant the Sól Mantra in front of the stone tablet to make the Máni Mantra mural appear.

Puzzles[ | ]

C-2 Shortcut to D-2[ | ]

  • Location: Corridor of Wind (D-2)
    • Place a weight on the dais at the bottom-left of (D-2). It will unlock the path to (C-2), creating a shortcut.

F-7 Shortcut to F-8[ | ]

  • Location: Moon Altar (F-7)
    • Place a weight on the dais at the bottom of the water using the Anchor.

Get to F-6[ | ]

Flood the room by pressing the floor switch at (F-1), entering (F-1) from the bottom-right.

B-6 Shortcut[ | ]

Shortcut to Takamagahara Shrine Soul Door[ | ]

  • Location: (B-7)
    • Place a Weight on the left dais and do not move as the walls and platforms around you rearrange themselves to grant access to the Soul Door leading to Takamagahara Shrine.

Life Seal Shortcut[ | ]

Activating the Lift[ | ]

  • Location: (C-3)
    • Use the Cog of Antiquity in the socket to permanently lower the lift from (C-3) to (C-5). Doing this creates a new path across the previously impassable shaft to (B-4) where the Lamp of Time can be found.

The Buried Fortress[ | ]

Access to H-2[ | ]

  • Location: (G-2)
    • Step on the pressure plate right of the centre ladder to make a platform appear level with the destroyable wall leading to H-2. Climb the right-most ladder from G-1 or G-3 and attack the wall level with the created platform. Climb to the ledge above, fall to the created platform and jump right to H-2.

Speaking to Alviss[ | ]

  • Location: (G-7)
    • Use the Lamp of Time in front of Alviss' door to stop the light entering his room. If you chant a Mantra before entering his room, he will tell you its second meaning.

Getting to the Spiral Boat[ | ]

  • Location: (D-4)
    • Break the wall to the right while falling down the waterfall at (D-5). Then, break the Birth Seal and climb up the ladder that appears. You can break the Birth Seal in the room above for a shortcut, too. Then, go to Hall of Malice (D-3) and break the Death Seal hidden on the center wall (reveal it using Earth Spears from the ladder, then fall down the shaft to it from (D-2)). Requires 9 Guardians defeated.

Opening the Spiral Boat Door[ | ]

Traps[ | ]

Fake Ankh Jewel[ | ]

  • Location: (A-6)
    • Approaching the Ankh Jewel in this room will result in it shooting a high-damaging laser at you.

Crushers[ | ]

  • Location: Vampire's Corridor (E-3)
    • To clear the hallway, you need to run across using Gale Fibula while jumping to avoid the first set of pressure plates. Simply running across without jumping will result in instant death.

NPCs[ | ]

Kubera[ | ]

  • Location: Wind Altar (B-2)

Mulbruk[ | ]

  • Location: Pit of the Dead (G-3)

Soma[ | ]

  • Location: Corridor of Wind (F-2)

Yama[ | ]

  • Location: Sealed Aqueduct (E-6)

Alviss[ | ]

  • Location: Buried Fortress (G-7)

Shops[ | ]

Haja[ | ]

  • Location: Pit of Light (G-4)
    • Use an Earth Spear to hit the hole switch and open the wall blocking the entrance.
    • Pay 30G to access the hot spring. This spring will overheal you, increasing your life 32 beyond the current maximum. Once you have obtained all Sacred Orbs, Haja will let you enter the hot spring for free, but you will no longer be able to overheal.

Hiro Roderick[ | ]

  • Location: Pit of Light (G-6)
Icon-weight Weight x5 10Icon-shopcoin
Icon-flare-gun Flare Gun x10 40Icon-shopcoin
Icon-harp Harp 1000Icon-shopcoin

Peibalusa[ | ]

  • Location: Sea Ring (E-1)
Icon-weight Weight x5 10Icon-shopcoin
Icon-earth-spear Earth Spear x10 20Icon-shopcoin
App-race-scanner Race Scanner 80Icon-shopcoin


Room Guards[ | ]

Cetus[ | ]

  • Location: Sea Ring (E-1, F-1)

Svipdagr[ | ]

  • Location: Corona Arsenal (H-6)

Ratatoskr[ | ]

  • Location: Pit of Time (C-3)

Guardian[ | ]

Jormungand[ | ]

  • Location: Jormungand's Room (E-5)

Glossary ROMs[ | ]

Cetus[ | ]

  • Location: (G-1)
    • Make your way around the map to step on the floor switch at the bottom-right of (F-1), then swim to it.

Jormungand[ | ]

  • Location: Buried Fortress (H-7)

Svipdagr[ | ]

  • Location: Pit to Heaven (B-6)
    • Hidden behind a breakable wall near the middle of the rightmost ladder. Requires the Feather to reach.

Tablets[ | ]

  • C-16th Child: Lokapala

    A hole in the ground may well exist for a spear to pierce.

    D-16th Child: Lokapala

    Welcome to the land of human war.
    Where battle over a ring of water continues without end.
    This land will open itself when the ring of water is revived.

    IB Tablet D-1
    E-11st Child: Anunnaki

    Present the 12 skulls.
    The Master Skull will impart the secrets of Eg-Lana unto you.

    G-16th Child: Lokapala

    Ye who seek to open the flood gates.
    Know that this water-locked land's awakening will also be the Great Serpent's.
    When water of Yggdrasil's roots flows through these lands,
    the Great Serpent shall be raised, and all paths will come alive.

    B-26th Child: Lokapala

    Ye who seek to bear the Gale Fibula must first pass the spear-bereft beast.
    Only then shall you dash like the wind incarnate, your human potential unlocked.

    C-26th Child: Lokapala

    Two sigils lie hidden within dragons.
    One seals the ship of life.

    IB Tablet C-2
    D-26th Child: Lokapala

    Run like the wind. Let your feet carry you.

    E-26th Child: Lokapala

    There is an establishment that trades in live fairies.
    Those who can win its favor may be able to buy these fairies their freedom.

    F-26th Child: Lokapala

    The Amarna were a race of 5th Children who meddled in the arcane mysteries of
    life and death in hopes of escaping the Mother's influence. The Ennead fight
    tirelessly to keep them sealed. The Amarna and the Ennead are exhiled behind
    the Gate of the Dead. Wherein the light of souls keeps them sealed.

    IB Tablet F-2
    G-26th Child: Lokapala

    Jormungand is sealed in this land.
    A battle like a turbulent gale awaits they with the golden key of our making.

    C-36th Child: Alfr

    Catalyze the stoppered flow of time at the Pit of Time.
    An ancient machine will duly deliver you to the Altar of Time.

    D-36th Child: Lokapala

    The Lokapala's secret altar.
    An altar to the great god Indra, who wishes for the onset of the time of
    destruction. Only those bearing the image of the Lokapala's protective deity will
    be permitted into the divine fold.

    IB Tablet D-3
    F-35th Child: Amarna

    There are no tablets recording the Dark Lord's footprints.
    Trace his footprints in the lands of the Dark Star.
    There Ra's servant Sekhmet guards Aten's Room and the Room of Judgement.

    G-36th Child: Alfr

    This is the Immortal Battlefield.
    The water-locked roots of the great tree.

    G-46th Child: Alfr

    Soak in the water for your body will be healed.

    H-46th Child: Lokapala

    A path leading outside.
    However, it leads to a fall off a precipice.
    So that none may escape.

    B-56th Children: Alfr

    Beyond Nidhogg's gate.
    There lies a tool to latch onto walls.
    On the path between searing lands and the frozen.

    D-56th Child: Aesir

    Those who possess Mjolnir can harness storms.
    Lightning that strikes them will be theirs to wield.
    But be wary, for the body can only absorb so much.

    F-56th Child: Alfr

    - The Alfr Seeress' Prophecy Part I -
    Sound fills the air
    Heimdall blows his horn
    Yggdrasil shakes
    A screech whines from the towering, ancient tree
    The Jotun are unleashed
    Heimdall does not sleep
    He keeps vigilant watch even through the night as the end encroaches

    F-56th Child: Alfr

    The ship is known as the Spiral Boat.
    Seals protect the Spiral of Life, and the Spiral of Hell.
    The two sigils hidden within dragons.
    One of them seals the Spiral Boat.

    G-56th Child: Alfr

    The clashing lands of searing heat and freezing cold lie beyond Nidhogg's gate.
    The lands of the peak of Yggdrasil, that constitute the Icefire Treetop.
    Acquire the power to withstand both hot and cold.

    A-61st Child: Annunaki

    There are as many Mala Prayer Beads as worldly desires.
    The beads weave together those whose desires drive them to fight tirelessly.
    Even after their lives are exhausted.

    B-66th Child: Alfr

    There exists a gate to the Spiral Boat.
    A gate sealed by nine souls.
    Somewhere within Eg-Lana.

    IB Tablet B-6
    C-66th Child: Lokapala

    Power will be bestowed to those who can withstand body-melting heat.

    D-66th Child: Alfr

    This is the Immortal Battlefield.
    The fortress of those set on controlling Eg-Lana.

    E-66th Child: Aesir

    Those who possess Mjolnir can harness the power of storms.
    Lightning that strikes them will be theirs to wield.
    They simply need raise the hammer.
    Bring the thunder hammer's might to bear upon the pillar it resembles.

    IB Tablet E-6
    F-66th Child: Lokapala

    There are two sigils that are hidden within dragons.
    Check the back of the three-eyed dragons.

    I-66th Child: Lokapala

    Step, together.

    IB Tablet I-6
    B-76th Child: Lokapala

    Believe.

    E-76th Child: Alfr

    Here the moon rises.
    Speak to that effect.

    F-76th Child: Lokapala

    Acquire the illuminating ring of power.

    IB Tablet I-6
    G-71st Child: Kotoamatsu

    Virtue is measured akin to a number of ox hooves.

    H-76th Child: Alfr

    - The Alfr Seeress' Prophecy Part IV -
    She sees
    The final land's vortex
    A heavy price being paid
    And then a memory
    Of the final gate being pryed upon
    By excessive power and the price it demands
    And murderous, blood-drenched intent

    H-71st Child: Anunnaki

    The infernal fiend bites into the neck of the colossal dragon.
    Thus binding the two together.

  • Map[ | ]

    A B C D E F G H I
    1 Earth Altar 0C1 Earth Altar 0D1 Sea Ring 0E1 Sea Ring 0F1 Pit of the Dead 0G1
    2 Wind Altar 0B2 Wind Altar 0C2 Corridor of Wind 0D2 Corridor of Wind 0E2 Corridor of Wind 0F2 Pit of the Dead 0G2 Graveyard Gate 0H2
    3 Pit of Time 0C3 Vampire's Corridor 0D3 Vampire's Corridor 0E3 Dark Star Lord's Footprint 0F3 Pit of the Dead 0G3
    4 Time Altar 0B4 Pit of Time 0C4 Spiral Boat 0D4 Spiral Boat 0E4 Spiral Boat 0F4 Pit of Light 0G4 Path of Destruction 0H4
    5 Time Altar 0B5 Pit of Time 0C5 Jormungand's Room 0D5 Jormungand's Room 0E5 Jormungand's Room 0F5 Pit of Light 0G5 Path of Destruction 0H5
    6 Anterior Chamber 0A6 Pit to Heaven 0B6 Room of the Fallen 0C6 Room of the Fallen 0D6 Sealed Aqueduct 0E6 Sealed Aqueduct 0F6 Pit of Light 0G6 Corona Arsenal 0H6 Corona Arsenal 0I6
    7 Pit to Heaven 0B7 Inferno Corridor 0C7 Inferno Corridor 0D7 Moon Altar 0E7 Moon Altar 0F7 Buried Fortress 0G7 Buried Fortress 0H7
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