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Divine Fortress
Japanese 神族の城 (Shinzoku no Shiro)
Divine Fortress
Location Eg-Lana (Branch)
Races
  • Aesir
  • Ennead
BGM

Sword of Asgard

The Divine Fortress (Japanese: 神族の城, "Shinzoku no Shiro" / lit. "Fortress of the Divine Beings") is a Branch Field accessed via the Roots of Yggdrasil. The 6th Children are entrapped in this area. The area is themed after the Norse mythology.

Treasures[ | ]

Map[ | ]

  • Location: (D-4)
    • Place a weight on the pedestal in this room.

Origin Seal[ | ]

  • Location: (E-3)

Ankh Jewel[ | ]

  • Location: (A-4)

Sacred Orb[ | ]

  • Location: (B-3)
    • Place 5 weights on the nearby dais.

Himinn Mantra[ | ]

Frey's Boat[ | ]

  • Location: (D-3)

Puzzles[ | ]

Removing the barrier at C-5[ | ]

  • Location: (C-5)
    • Throw Shuriken through the barrier at the snake bust to the left of the barrier.

Access to Grail Tablet[ | ]

  • Location: (C-4)
    • Coming from D-4, throw Shuriken through the narrow gap at the stone column.

Removing the barrier at A-4[ | ]

  • Location: (A-4)
    • Step on the pressure plate on the first floor.

Open door to Valhalla[ | ]

  • Location: (A-3)
    • Step on the pressure plate in front of the door.

D-3 Ascension[ | ]

B-2 Ascension[ | ]

Cling to the moving block using the Grapple Claw, then jump off at the right time.

Filling the Vessel with Soma[ | ]

NPCs[ | ]

Hermod[ | ]

  • Location: (D-4)

Thor[ | ]

  • Location: (C-2)

Tyr[ | ]

  • Location: (E-4)

Dwarf Twin Brokkr[ | ]

  • Location: (B-3)
    • Talking to him after (I think?) reading the tablet in Annwfn (F-2) will unlock Frey's Boat at Divine Fortress (D-3).

Dwarf Twin Eitri[ | ]

  • Location: (B-3)
    • Talking to him after getting his brother, Brokkr, to unlock Frey's Boat will allow the player to get the Anchor in Gate of the Dead (B-6).
      • If no matter how many times you flip the houses you only get Brokkr, it probably happens because you grabbed Frey's Boat before unlocking the Anchor. Here's a temporary workaround, using another glitch.[1]

Glossary[ | ]

Hugin & Munin[ | ]

  • Location: (D-5)
    • Break the wall on the right

Eir[ | ]

  • Location: (E-4)
    • Break the wall to the right of the left-most ladder in the room, from the right side.

Applications[ | ]

Death Village[ | ]

  • Location: (C-2)
    • Whip the push block in front of the chest 3 times.

Shops[ | ]

Shuhoka[ | ]

Icon-weight Weight x5 10Icon-shopcoin
Icon-shuriken Shuriken Ammo x10 10Icon-shopcoin
App-alert Alert 80Icon-shopcoin

Tablets[ | ]

  • D-16th Child: Aesir

    That is the medicine of the eternal life, sought after by countless deities.
    A gift of paradise, it restores life after death.

    "The horn blast of the End disappears into the wind of they who wish for eternity".
    "Night continues for eternity, towards the Child's road left by the Mother".

    B-26th Child: Aesir

    Liquor passed down by a Lokapala sage. Our hidden treasure that allows one to
    escape death but once. If you seek it, you must make the climb by Odin's side.
    Keep the deity's words on your lips as you make for the great cup.

    C-2Underworld

    Gondul, maiden custodian of the golden wings.
    Svafa, maiden custodian of the glove of power.

    DF Tablet C-2
    C-26th Child: Vanir

    The lord sits on the true throne and incants "Fire, rain upon the earth".

    D-2Underworld

    Skogal and Reginlief, maiden custodians of the rustic and repurposed.

    DF Tablet D-2
    B-36th Child: Aesir

    In Valhalla there is a pond of poisoned water.
    The Vanir sunk their treasure in its tainted depths.

    C-3Underworld

    Brynhild, maiden custodian of the divine chalice.
    Raogrior, maiden custodian of the golden-gleaming wrist guard.
    Sigrun, maiden custodian of the lunar breastplate.

    DF Tablet C-3
    A-46th Child: Alfr

    The Soul Gate is sealed by the souls of those who keep guard.
    Extinguish the lights of souls etched above the gate.
    Offer as many Guardians' lives as lights.
    Then, lo, the gates shall open.

    B-46th Child: Alfr

    Four fairies live on in within Yggdrasil.
    Their power will be revealed to those who obtain the Fairy King's grace.
    The light of the fairies will summon a door.

    C-46th Child: Alfr

    This is the Divine Fortress.
    Where the Aesir preside over their Vanir captives.

    C-46th Child: Vanir

    Vritra, the calamity of the Vanir's creation.
    Created to overturn the prescripts of the end.
    It slumbers in an Ankh, storing energy until that day arrives.

    DF Tablet C-4
    C-46th Child: Aesir

    Aim and shoot.

    D-46th Child: Aesir

    Valhalla lies beyond the gate deep in the Divine Fortress.
    We of Odin sealed it behind that gate.
    Do not approach, unless you pine for the End.

    E-46th Child: Aesir

    The migratory ravens, Hugin and Mugin.
    Odin's servants, and protectors of a sigil.

    DF Tablet E-4
    B-56th Child: Aesir

    Valhalla, where the souls of warriors gather.
    Where there are twelve thrones, rafters of spear shafts, and a roof thatched of
    shields.

    DF Tablet B-5
    C-56th Child: Aesir

    Shoot at the figure before you.

  • Map[ | ]

    A B C D E
    1 Cup of Soma 0D1
    2 Liquor Path 0B2 Room of Generations 0C2 Room of Generations 0D2
    3 Vanir Seal 0A3 Liquor Path 0B3 Dark Star Lord's Footprint 0C3 Fairy King's Boat 0D3 Origin Altar 0E3
    4 Vanir Seal 0A4 Anterior Chamber 0B4 Anterior Chamber 0C4 Odin's Corridor 0D4 Origin Altar 0E4
    5 Sanctum Path 0B5 Divine Gate 0C5 Odin's Corridor 0D5


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