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Gate of the Dead
Japanese 死者の門 (Shisha no Mon)
Gate of the Dead
Location Eg-Lana
Races

Ennead

BGM

Closed Nidavellir

Gate of the Dead (Japanese: 死者の門, "Shisha no Mon" / lit. "Gate of the Dead") The area is filled with "doors" that change the direction of gravity when entered, and has a distinct Egyptian motif. The Ennead, one of the races of the 5th Children, are sealed here.

Treasures[ | ]

Map[ | ]

  • Location: (D-3)
    • Put a weight on the dais. Will require some room flipping.

Yagoo Map Street[ | ]

  • Location: (E-3)
    • Push the crate onto the switch. Will require some room flipping. (Crate will spawn when activating dais)

Sacred Orb[ | ]

  • Location: (B-4)
    • Place a weight on the dais while it is upside-down, then reach the chest while it is rightside-up and it will open for you. Be very careful not to get crushed by the pots in this room when moving from the left/right edges into this room.

Katana[ | ]

Costume Chest[ | ]

  • Location: (D-4)
    • Break the wall on the bottom-left of the room (when the gravity door is on the rightside-up); Opens with a Skeleton Key. Contains Little Demon (Baphomet) outfit.

Anchor[ | ]

  • Location: (B-6)
    • This block puzzle is missing a block. To get it to appear, you must talk to the Dwarf Twins Brokkr and Eitri in Divine Fortress (B-3). Push the block onto the switch to unlock the chest.
      • They won't do anything unless you activate the part to get the Frey's Ship

Crystal Skull[ | ]

  • Location: (F-3)
    • Flip the map upside-down, then make your way back to (F-3) and put a weight on the dais in the room. Flip the map right-side up and warp back to the Grail point. If you've already unlocked the (F-4) shortcut, then simply climb your way up to (F-3) from (F-4). Otherwise, enter (F-3) from the top-left corner, using the Gale Fibula to run and jump to clear the gap and get past the crushing traps. Climb the ladders to get to the chest.

Vajra[ | ]

  • Location: (C-7)
    • Place a weight on the 4th dais from the left. Then, either stand in place (don't get knocked back!) or move all the way left or right before the lasers come to kill you. Flip the map after the jingle plays and then open the chest in front of you.
      • Based on what the skeleton says, I think you have only one try to get this or you permanently miss it the entire game? Someone, please confirm this. You can activate any dais; surviving is the key part here :)

Puzzles[ | ]

Hidden Birth Seal[ | ]

  • Location: (D-2)
    • While the Grail Tablet is upside-down, whip the bottom-right wall on the ground floor to reveal a Birth Seal. Breaking it will reveal a dais at the top of the room.

Slight Weights[ | ]

  • There are 4 daises which must be activated.
    • Place weights on dais all over the map (specifics would be nice... I wasn't logging, sorry) and this white dais should appear at (D-5).
    • Defeat Unicorn at (C-1).
    • At (D-2), while the Grail Tablet is upside-down, whip the bottom-right wall and then break the Life Seal.
    • Chant Sól in front of 5 statues in the background at (C-6).
      • All four of them will zap you if you place a weight on them. You are supposed to use the Pepper to weigh them down. Afterward, the Yggdrasil Gate at (F-5) will open.

F-4 Shortcut[ | ]

  • Location: (F-4)
    • At the top of the left ladder, it is possible to whip the upper-right ground to break it open and pass through.

E-5 Shortcut[ | ]

  • Location: (E-5)
    • Coming from F-5, place a weight on the dais while the room is rightside-up to remove the pillar blocking a shortcut to D-5.

Reaching the Yggdrasil Gate[ | ]

  • Location: (F-5)
    • Jump on top of the two pots and use them to jump onto the tallest pillar in the room. Jump off to the right and hug the wall: You will land on a small piece of land, where you can whip to reveal a gravity-flipping door. Then, you can make the jump to the eye statue, the Yggdrasil Gate.

NPCs[ | ]

Isis[ | ]

  • Location: (D-4)

Amen[ | ]

  • Location: (B-2)

Horus[ | ]

  • Location: (E-5)

Nephthys[ | ]

  • Location: (D-6)

Thoth[ | ]

  • Location: (B-5)

Nekhbet[ | ]

  • Location: (A-4), Red crystal is closer to the door.
    • "But am I also rightside-up?"

Nekhbet[ | ]

  • Location: (A-4), Red crystal is farther from the door.
    • "I'm upside-down!"

Glossary[ | ]

Unicorn[ | ]

  • Location: (D-6)
    • Break the wall in the center of the room. Requires the Feather to reach.

Alruna[ | ]

  • Location: (B-3)
    • While the area is upside-down, walk off the right edge so you fall straight down the right wall of spikes without getting hurt.

Shops[ | ]

Aytum[ | ]

  • Location: (B-3)
Icon-weight Weight x5 10Icon-shopcoin
Icon-shuriken Shuriken x10 10Icon-shopcoin
App-bounce Bounce Shot 200Icon-shopcoin

Tablets[ | ]

  • D-26th Child: Alfr

    This is the Gate of the Dead.
    The land where the pyramid that leads to the sky is sealed.

    E-35th Child: Ennead

    A white pedestal lies in a room of five statues.
    Speak the words that represent Ra.

    F-35th Child: Ennead

    The Amarna acquired a colossal weapon, Aten.
    From its body, modeled after the sun, sprout many arms, representing the sun.
    New life is created from these arms.

    B-45th Child: Ennead

    You must be in the right space or the task at hand will not work to your favor.

    C-45th Child: Ennead

    The Gate of the Dead was created to seal the Amarna.
    It leverages mystic Ennead means to warp space.
    It connects the warped space of the Red Gate.

    D-45th Child: Ennead

    The Dark Lord's Mausoleum, the branch in which the Amarna reside.
    The gate that leads there is sealed by four white pedestals.
    The pedestals levy judgement against those who dare to place things on them.
    They will only respond to a weight so slight as to go unnoticed.

    F-45th Child: Ennead

    There is a fairy who bestows prosperity.
    They who bring the weapon[Error] Fairy Alruna will verily obtain prosperity.

    B-55th Child: Ennead

    Destroy the false tablet.

    D-53rd Child: Olympian

    Glasya-Labolas' chicanery is magical.
    He will use it to pursue his enemies, even in death.

    B-65th Child: Ennead

    The treasure created by dwarven blacksmiths.
    The mechanism to it is hidden by the dwarves.

    C-65th Child: Ennead

    One, and one alone, survives.

    D-65th Child: Amarna

    The answer does not lie with a single footprint.

  • Map[ | ]

    A B C D E F
    1 Unicorn's Room 0C1
    2 Corridor of Sorrow 0B2 Corridor of Sorrow 0C2 Corridor of Sorrow 0D2
    3 Pit of Sorcery 0B3 Corridor of the Dead 0D3 Corridor of the Dead 0E3 Corridor of Condemnation 0F3
    4 Dark Star Lord's Footprint 0A4 Pit of Sorcery 0B4 Room of Sorcery 0C4 Mother Goddess's Room 0D4 Corridor of Condemnation 0F4
    5 Room of Knowledge 0B5 Room of Dark Night 0D5 Room of the Sun 0E5 Room of the Sun 0F5
    6 Blacksmith's Room 0B6 Room of Decapitation 0C6 Room of Dark Night 0D6
    7 Room of Decapitation 0C7


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